![]() Barbatos tends to go down pretty fast, so using Uriel to revive him gives him more chances of destroying his opponents. Shielders like General Atum or Basthet give Barbatos a second layer of health that is not reduced by your recoil moves, or Double Life that makes you take more damage from recoil, but still protects you anyway(note that your healing will also increase when you have Double Life). Timerion's Space Time prevents ALL damage, including self-induced damage, so you can use Space-Time to use Master of Pain with no drawbacks for 1 turn! Alternatively, Space-Time can be used to survive after you use Master of Pain/Blood Covenant. Also, Encouragement's regen helps Barbatos stay alive more. Encouragement removes all debuffs, including Blood Covenant's life drain, so you will take less damage. ![]() General Ingvar is an outstanding ally: Hellfire is Special, so Discouragement will make it deal more damage-usually enough to knock a team out or drop them to at most 15%. Team Options: Healers are a no-brainer, so I will instead list more interesting options. Another alternative is 2 Strength 1 Speed which reduces your reliance on team immobilizers and such. ![]() 3 Strength is what I recommend to destroy anything that dares stand in your way, but you can replace 1Strength rune with 1 Life rune to survive better after using your recoil moves. Corrupted Laceration is chosen in the final moveslot to deal high damage without recoil. Blood Covenant gives you just what you need: more damage! Hellfire has modest base power, but with Barbatos using it, it will do lots of damage. Master of Pain deals jaw dropping amounts of damage with 0 CD, although you take a lot of damage yourself. Runes: 3 Strength/2 Strength 1 Life/2 Strength 1 Speedīarbatos eats baby pandas for breakfast, and drinks the souls of orphans to go with it. ![]()
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